The Complete Edition, is what the designers of the game actually wanted. So, if you've got the EE, you get the **** story that you would get anyway, but also the gameplay is ****. Except all's the Enhanced Edition does, is trivialise the gameplay, by making the difficulty way too easy (so much that they had to make a new setting for the game). The only thing IWD has going for it, is the gameplay. Improved UI / High Res: Mods already did it. IWD was not designed to have every single Character you own, start Dual-Wielding.ĭifficulty Setting: Yeah, 'cause you've broken the game. The big **** up, however, comes from BG2's Proficiency system. Giving Dual-Classers access to Kits only breaks the game. Just 'cause Katanas are in the game, doesn't mean that you're going to get the magical ones.Įxtra Classes, Races and Kits: Dual-classing your characters was already God-mode, especially as you get to make all six characters exactly how you want. None of it even matters, because getting loot is still random. Ammo Bags and Scroll Cases and the like were already modded into the game a long time ago. Adding in Katanas and more Scimitars doesn't exactly fix the game. That's kinda a big deal in a game which emphasizes combat and party composition.Īccording to esteemed IE analyst, Lilura, I'd say give it a pass: You also lose the Character Arbitration button - it wasn't implemented to the EE - which allowed you to remodel your party at any point if you decided that one of your team members is no longer valid, or you need someone else for a given situation (like a Bard), or if you're playing an Iron Man variant and someone gets chunked to death. Over a Chapter's worth of gold down the crapper.You get BG2 kits (that really don't fit in IWD and make it much easier, since they were just slammed in, and IWD doesn't have an SCS-equivalent that would revamp encounters to accomodate the fact that you now get access to broken class kits with blanket immunities with no noticable downside) and BG2 proficiencies (which are kinda limiting in the context of a game that dispenses loot semi-randomly), gain stuff that resident Beamdog employees will tell you require Epic Arcane Magic to mod in while in reality it's mostly like a coffee break's worth of time and research. I purchased a Raise Dead spell from the local healer and had my cleric use that in a vain hope of getting around the restriction, and received the feedback "Target is unaffected by the spell". Wait, what? Then I had a nasty feeling that I had read somewhere in DandD rules that elves can't be raised, they can only be resurrected. So I carted all his equipment back to town and went to the local healer to raise him for 800GP, only for the Raise Dead option to be greyed out. I went to raise him with my priest, only to realize that evil clerics don't get the Raise Dead spell, they get the 'Slay Living' spell instead (duh). Numerous Lance of Disruptions/Skull Traps/Magic Missiles managed to take out Yxuonmei, who was blinded from the Cloud of Pestilence. It was then simply a matter of triggering the encounter with a PC and then falling back. My strategy involved summoning Fire Elementals and bears to attack the three mages, then laying down a bunch of Web and Cloud of Pestilence spells in the doorway. Yxuonmei wasn't the one who was causing me trouble, it was all her flunkies, particularly the 3 snake-mages that spawn behind you and cast Feeblemind. Just beat Yxuonmei with my magic heavy party, and I'll admit I needed about 6 reloads.
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